vercel

[github]

the vercel triangle, glinting now and then

companies 64×28 30 fps in colour or one ink 6.8 kB

use it

html

<script type="module" src="https://ascii.rest/ascii.js"></script>

<ascii-art piece="vercel" options='{"shine":5}'></ascii-art>

No install and no build step. ascii.js defines the <ascii-art> tag, loads the piece from ascii.rest, plays it while it is on screen, and holds the first frame for anyone who prefers reduced motion. Add mono, <ascii-art piece="vercel" mono>, for one ink.

react

// npm install github:bas3line/ascii
import { Ascii } from "ascii.rest/react";
import { vercel } from "ascii.rest/pieces";

<Ascii piece={vercel} options={{"shine":5}} />

A client component, so it works in the Next.js app router as it is. Pass the name instead, piece="vercel", to fetch the piece only when it mounts. Add mono for one ink.

astro

---
// npm install github:bas3line/ascii
import Ascii from "ascii.rest/astro";
---

<Ascii piece="vercel" options={{"shine":5}} />

Renders the first frame on the server, so the page is whole before any script runs, then plays the piece once it loads. Add mono for one ink.

typescript

// npm install github:bas3line/ascii
import { mount } from "ascii.rest";
import { vercel } from "ascii.rest/pieces";

const el = document.querySelector<HTMLCanvasElement>("canvas")!;
const stop = mount(el, vercel, {"shine":5});

mount plays a piece in a <pre>, or on a <canvas> for the coloured ones, and returns a function that stops it. Every piece, option and frame is typed. Mount it in a <pre> for one ink.

vercel.ts

[js] [github]
/*
 * vercel: the Vercel logo, a black triangle, with a glint crossing it every
 * few seconds.
 *
 * Drawn from Simple Icons' vercel.svg (CC0): each cell holds the character
 * whose shape best matches the logo's edge through it, and 8 where the logo is
 * solid. On a canvas it is black, and a light grey on a dark page, where black
 * would sink into it; in a <pre> it is one ink, from the same drawing. The
 * logo is a trademark of its owner, shown here to name the company.
 */
import type { Frame, Meta } from "../types.ts";

export interface VercelOptions {
  [key: string]: unknown;
  /** Seconds between glints; 0 keeps the logo still. */
  shine: number;
}

export const meta = {
  name: "vercel",
  category: "companies",
  note: "the vercel triangle, glinting now and then",
  cols: 64,
  rows: 28,
  fps: 30,
  options: { shine: 5 },
  // The logo's colour for a light page, then for a dark one; each as drawn, then twice lighter for the glint.
  palette: [
    "#000000", "#595959", "#b3b3b3", "#e8ebef", "#f0f2f5", "#f8f9fa",
  ],
} satisfies Meta<VercelOptions>;

// In a <pre>, in the page's own colour.
const MONO = String.raw`

                               qp
                             .p88q,
                            _p8888q,
                           _88888888,
                          _8888888888,
                         )888888888888(
                        q88888888888888p
                       p8888888888888888q
                     .p888888888888888888q,
                    _8888888888888888888888,
                   _888888888888888888888888,
                  _88888888888888888888888888_
                 q8888888888888888888888888888p
                q888888888888888888888888888888p
              .p88888888888888888888888888888888q,
             _p8888888888888888888888888888888888q,
            _88888888888888888888888888888888888888,
           _8888888888888888888888888888888888888888,
          )888888888888888888888888888888888888888888(
         q88888888888888888888888888888888888888888888p
        p8888888888888888888888888888888888888888888888q
      .p888888888888888888888888888888888888888888888888q,
     _8888888888888888888888888888888888888888888888888888,
    _888888888888888888888888888888888888888888888888888888,
   _88888888888888888888888888888888888888888888888888888888_
  q8888888888888888888888888888888888888888888888888888888888p

`;

// On a canvas, and the colour of each cell: an index into the logo's colours.
const ART = String.raw`

                               qp
                             .p88q,
                            _p8888q,
                           _88888888,
                          _8888888888,
                         )888888888888(
                        q88888888888888p
                       p8888888888888888q
                     .p888888888888888888q,
                    _8888888888888888888888,
                   _888888888888888888888888,
                  _88888888888888888888888888_
                 q8888888888888888888888888888p
                q888888888888888888888888888888p
              .p88888888888888888888888888888888q,
             _p8888888888888888888888888888888888q,
            _88888888888888888888888888888888888888,
           _8888888888888888888888888888888888888888,
          )888888888888888888888888888888888888888888(
         q88888888888888888888888888888888888888888888p
        p8888888888888888888888888888888888888888888888q
      .p888888888888888888888888888888888888888888888888q,
     _8888888888888888888888888888888888888888888888888888,
    _888888888888888888888888888888888888888888888888888888,
   _88888888888888888888888888888888888888888888888888888888_
  q8888888888888888888888888888888888888888888888888888888888p

`;
const INK = String.raw`

                               00
                             000000
                            00000000
                           0000000000
                          000000000000
                         00000000000000
                        0000000000000000
                       000000000000000000
                     0000000000000000000000
                    000000000000000000000000
                   00000000000000000000000000
                  0000000000000000000000000000
                 000000000000000000000000000000
                00000000000000000000000000000000
              000000000000000000000000000000000000
             00000000000000000000000000000000000000
            0000000000000000000000000000000000000000
           000000000000000000000000000000000000000000
          00000000000000000000000000000000000000000000
         0000000000000000000000000000000000000000000000
        000000000000000000000000000000000000000000000000
      0000000000000000000000000000000000000000000000000000
     000000000000000000000000000000000000000000000000000000
    00000000000000000000000000000000000000000000000000000000
   0000000000000000000000000000000000000000000000000000000000
  000000000000000000000000000000000000000000000000000000000000

`;

const START = 0.5; // seconds before the first glint
const PASS = 2; // seconds a glint takes to cross
const HALF = 5; // half its width, in cells
const LEAN = 0.9; // cells it shifts left a row down, so it leans like a slash
const SOLID = "8dbqpPYOo0"; // what the glint turns to slashes; thin edges keep their shape

const lines = (art: string) => art.slice(1, -1).split("\n").map((line) => line.padEnd(meta.cols));

export default function vercel({ shine = meta.options.shine }: Partial<VercelOptions> = {}): Frame {
  const { cols, rows } = meta;
  const mono = lines(MONO), art = lines(ART), ink = lines(INK);
  const n = meta.palette.length / 6;
  const every = shine > 0 ? Math.max(shine, PASS + 0.5) : 0;
  // The glint crosses the logo's ink, edge to edge, rather than the whole frame.
  let lo = Infinity, hi = -Infinity;
  for (const pic of [mono, art])
    pic.forEach((line, y) => {
      for (let x = 0; x < cols; x++) if (line[x] !== " ") (lo = Math.min(lo, x + LEAN * y)), (hi = Math.max(hi, x + LEAN * y));
    });
  const span = hi - lo + 2 * HALF;

  return (t, { paper = false, color } = {}) => {
    const pic = color ? art : mono;
    const since = t - START;
    const at = every && since >= 0 ? lo - HALF + (span * (since % every)) / PASS : -Infinity;
    const out: string[] = [];
    for (let y = 0; y < rows; y++) {
      let line = "";
      for (let x = 0; x < cols; x++) {
        let ch = pic[y][x];
        if (ch !== " ") {
          const d = Math.abs(x + LEAN * y - at);
          let k = d < HALF ? 1 - d / HALF : 0;
          k = k * k * (3 - 2 * k);
          if (k > 0.55 && SOLID.includes(ch)) ch = "/";
          if (color) color[y * cols + x] = (paper ? 0 : 3 * n) + (k > 0.6 ? 2 : k > 0.25 ? 1 : 0) * n + parseInt(ink[y][x], 36);
        }
        line += ch;
      }
      out.push(line);
    }
    return out.join("\n");
  };
}