deepin
[github]the swirl in a blue ring, scanned now and then
distros 56×28 30 fps in colour or one ink 7.3 kB
.__ppq88888888qqqq__ __p8888888888888888888888q__ ._p88888888888888888P' '"Y888qq, _p888")8888888888888P '"888q_ _p88P" d88888888888P' ._pp888q, _888" 88888888888" __pq888888888_ q88P 8888888888" _pp888888888888888p q88" 888888888' _p88PP""""""YY88888888p q88" d8888888" _88" )88" q, '""888p .88P d888888P _p8P" q88P _8'q 888, q88' '888888' .P"' _888" .dP dp "88p 888 Y88888. |qpp888P' .p8" d8, 888 88b O8888| "8888P" _p8P 88p d88 88b Y8888, ' _p88P \88b d88 888q_ "8888qq___pp888" .d88P 888 d88888q_, '"88888888P" _p888" .88P '88888888qq_, ''' _p8888P q88' "888888888888qq__, __pp88888P q88" Y8888888888888888888qqqq8888888888P )88P )888888888888888888888888888888P" q88P "888888888888888888888888888P' _p88" 'Y8888888888888888888888P" _p88P' 'Y88888888888888P^"' _pp88P' '"8888q__ __pp888"' '"88888qqqq______pppp8888P"' '""Y88888888888PP""' .__ppq88888888qqqq__ __p8888888888888888888888q__ ._p88888888888888888P' '"Y888qq, _p888")8888888888888P '"888q_ _p88P" d88888888888P' ._pp888q, _888" 88888888888" __pq888888888_ q88P 8888888888" _pp888888888888888p q88" 888888888' _p88PP""""""YY88888888p q88" d8888888" _88" )88" q, '""888p .88P d888888P _p8P" q88P _8'q 888, q88' '888888' .P"' _888" .dP dp "88p 888 Y88888. |qpp888P' .p8" d8, 888 88b O8888| "8888P" _p8P 88p d88 88b Y8888, ' _p88P \88b d88 888q_ "8888qq___pp888" .d88P 888 d88888q_, '"88888888P" _p888" .88P '88888888qq_, ''' _p8888P q88' "888888888888qq__, __pp88888P q88" Y8888888888888888888qqqq8888888888P )88P )888888888888888888888888888888P" q88P "888888888888888888888888888P' _p88" 'Y8888888888888888888888P" _p88P' 'Y88888888888888P^"' _pp88P' '"8888q__ __pp888"' '"88888qqqq______pppp8888P"' '""Y88888888888PP""'
use it
html
<script type="module" src="https://ascii.rest/ascii.js"></script>
<ascii-art piece="deepin" options='{"scan":5}'></ascii-art> No install and no build step. ascii.js defines the <ascii-art> tag, loads the piece from ascii.rest, plays it while it is on screen, and holds the first frame for anyone who prefers reduced motion. Add mono, <ascii-art piece="deepin" mono>, for one ink.
react
// npm install github:bas3line/ascii
import { Ascii } from "ascii.rest/react";
import { deepin } from "ascii.rest/pieces";
<Ascii piece={deepin} options={{"scan":5}} /> A client component, so it works in the Next.js app router as it is. Pass the name instead, piece="deepin", to fetch the piece only when it mounts. Add mono for one ink.
astro
---
// npm install github:bas3line/ascii
import Ascii from "ascii.rest/astro";
---
<Ascii piece="deepin" options={{"scan":5}} /> Renders the first frame on the server, so the page is whole before any script runs, then plays the piece once it loads. Add mono for one ink.
typescript
// npm install github:bas3line/ascii
import { mount } from "ascii.rest";
import { deepin } from "ascii.rest/pieces";
const el = document.querySelector<HTMLCanvasElement>("canvas")!;
const stop = mount(el, deepin, {"scan":5}); mount plays a piece in a <pre>, or on a <canvas> for the coloured ones, and returns a function that stops it. Every piece, option and frame is typed. Mount it in a <pre> for one ink.
/*
* deepin: the deepin logo, a swirl in a ring, with a scan line running down it
* every few seconds that scrambles what it passes.
*
* Drawn from Simple Icons' deepin.svg (CC0): each cell holds the character
* whose shape best matches the logo's edge through it, and 8 where the logo is
* solid. On a canvas it takes the logo's colours, lifted on a dark page where
* they would sink into it; in a <pre> it is one ink, from the same drawing.
* The logo is a trademark of its owner, shown here to name the distribution.
*/
import type { Frame, Meta } from "../types.ts";
export interface DeepinOptions {
[key: string]: unknown;
/** Seconds between scans; 0 keeps the logo still. */
scan: number;
}
export const meta = {
name: "deepin",
category: "distros",
note: "the swirl in a blue ring, scanned now and then",
cols: 56,
rows: 28,
fps: 30,
options: { scan: 5 },
// The logo's colour for a light page, then for a dark one; each as drawn, then twice lighter for the scan.
palette: [
"#007cff", "#59aaff", "#b3d8ff", "#007cff", "#59aaff", "#b3d8ff",
],
} satisfies Meta<DeepinOptions>;
// In a <pre>, in the page's own colour.
const MONO = String.raw`
.__ppq88888888qqqq__
__p8888888888888888888888q__
._p88888888888888888P' '"Y888qq,
_p888")8888888888888P '"888q_
_p88P" d88888888888P' ._pp888q,
_888" 88888888888" __pq888888888_
q88P 8888888888" _pp888888888888888p
q88" 888888888' _p88PP""""""YY88888888p
q88" d8888888" _88" )88" q, '""888p
.88P d888888P _p8P" q88P _8'q 888,
q88' '888888' .P"' _888" .dP dp "88p
888 Y88888. |qpp888P' .p8" d8, 888
88b O8888| "8888P" _p8P 88p d88
88b Y8888, ' _p88P \88b d88
888q_ "8888qq___pp888" .d88P 888
d88888q_, '"88888888P" _p888" .88P
'88888888qq_, ''' _p8888P q88'
"888888888888qq__, __pp88888P q88"
Y8888888888888888888qqqq8888888888P )88P
)888888888888888888888888888888P" q88P
"888888888888888888888888888P' _p88"
'Y8888888888888888888888P" _p88P'
'Y88888888888888P^"' _pp88P'
'"8888q__ __pp888"'
'"88888qqqq______pppp8888P"'
'""Y88888888888PP""'
`;
// On a canvas, and the colour of each cell: an index into the logo's colours.
const ART = String.raw`
.__ppq88888888qqqq__
__p8888888888888888888888q__
._p88888888888888888P' '"Y888qq,
_p888")8888888888888P '"888q_
_p88P" d88888888888P' ._pp888q,
_888" 88888888888" __pq888888888_
q88P 8888888888" _pp888888888888888p
q88" 888888888' _p88PP""""""YY88888888p
q88" d8888888" _88" )88" q, '""888p
.88P d888888P _p8P" q88P _8'q 888,
q88' '888888' .P"' _888" .dP dp "88p
888 Y88888. |qpp888P' .p8" d8, 888
88b O8888| "8888P" _p8P 88p d88
88b Y8888, ' _p88P \88b d88
888q_ "8888qq___pp888" .d88P 888
d88888q_, '"88888888P" _p888" .88P
'88888888qq_, ''' _p8888P q88'
"888888888888qq__, __pp88888P q88"
Y8888888888888888888qqqq8888888888P )88P
)888888888888888888888888888888P" q88P
"888888888888888888888888888P' _p88"
'Y8888888888888888888888P" _p88P'
'Y88888888888888P^"' _pp88P'
'"8888q__ __pp888"'
'"88888qqqq______pppp8888P"'
'""Y88888888888PP""'
`;
const INK = String.raw`
00000000000000000000
0000000000000000000000000000
0000000000000000000000 000000000
000000000000000000000 0000000
000000 00000000000000 000000000
00000 000000000000 00000000000000
0000 00000000000 0000000000000000000
0000 0000000000 00000000000000000000000
0000 000000000 0000 0000 00 0000000
0000 00000000 00000 0000 0000 0000
0000 00000000 0000 00000 000 00 0000
000 0000000 000000000 0000 000 000
000 000000 0000000 0000 000 000
000 000000 0 00000 0000 000
00000 0000000000000000 00000 000
000000000 000000000000 000000 0000
0000000000000 000 0000000 0000
000000000000000000 0000000000 0000
00000000000000000000000000000000000 0000
000000000000000000000000000000000 0000
000000000000000000000000000000 00000
00000000000000000000000000 000000
00000000000000000000 0000000
000000000 000000000
0000000000000000000000000000
00000000000000000000
`;
const START = 0.5; // seconds before the first scan
const PASS = 2; // seconds a scan takes, top to bottom
const HEAD = 2; // rows the line scrambles
const TRAIL = 5; // rows of afterglow behind it
const NOISE = "#$%&*+<=>?@[]{}"; // what the line scrambles the logo into
const lines = (art: string) => art.slice(1, -1).split("\n").map((line) => line.padEnd(meta.cols));
function hash(x: number, y: number, k: number) {
let h = Math.imul(x, 73856093) ^ Math.imul(y, 19349663) ^ Math.imul(k, 83492791);
h = Math.imul(h ^ (h >>> 13), 1274126177);
return (h ^ (h >>> 16)) >>> 0;
}
export default function deepin({ scan = meta.options.scan }: Partial<DeepinOptions> = {}): Frame {
const { cols, rows, fps } = meta;
const mono = lines(MONO), art = lines(ART), ink = lines(INK);
const n = meta.palette.length / 6;
const every = scan > 0 ? Math.max(scan, PASS + 0.5) : 0;
// The line runs from the logo's first row to past its last, rather than the whole frame.
let first = rows, last = -1;
for (const pic of [mono, art])
pic.forEach((line, y) => {
if (line.trim()) (first = Math.min(first, y)), (last = Math.max(last, y));
});
const span = last - first + 1 + HEAD + TRAIL;
return (t, { paper = false, color } = {}) => {
const pic = color ? art : mono;
const since = t - START;
const at = every && since >= 0 ? first + (span * (since % every)) / PASS : -Infinity;
const tick = Math.floor((t * fps) / 2); // the noise changes every other frame
const out: string[] = [];
for (let y = 0; y < rows; y++) {
const d = at - y; // rows since the line reached this one
const level = d >= 0 && d < HEAD ? 2 : d >= HEAD && d < HEAD + TRAIL ? 1 : 0;
let line = "";
for (let x = 0; x < cols; x++) {
let ch = pic[y][x];
if (ch !== " ") {
if (level === 2) {
const h = hash(x, y, tick);
if (h % 4) ch = NOISE[(h >>> 2) % NOISE.length];
}
if (color) color[y * cols + x] = (paper ? 0 : 3 * n) + level * n + parseInt(ink[y][x], 36);
}
line += ch;
}
out.push(line);
}
return out.join("\n");
};
}