a0
[github]the rounded a with a round hole, glinting now and then
companies 59×28 30 fps in colour or one ink 6.9 kB [report a bug]
_ppq888qqq_ .p8888888888888p _88888888888888888, _8888888888888888888, _888888888888888888888_ q88888888888888888888888( q8888888888888888888888888p q888888888888888888888888888p p88888888888888888888888888888q .p8888888888888888888888888888888q, _p888888888888888888888888888888888q, _8888888888888888PPPP88888888888888888, _8888888888888P" '"88888888888888, _8888888888888" "8888888888888, )8888888888888' "8888888888888_ q8888888888888P d8888888888888p q88888888888888| d88888888888888p p888888888888888b _8888888888888888p p88888888888888888q, _888888888888888888q q88888888888888888888q, _p88888888888888888888p 888888888888888888888P 8888888888888888888888 88888888888888888888P O88888888888888888888 )888888888888888888P Y888888888888888888P "8888888888888888" "8888888888888888P 'O888888888888P' 'O888888888888P" "Y88888PY" "Y888888P"' _ppq888qqq_ .p8888888888888p _88888888888888888, _8888888888888888888, _888888888888888888888_ q88888888888888888888888( q8888888888888888888888888p q888888888888888888888888888p p88888888888888888888888888888q .p8888888888888888888888888888888q, _p888888888888888888888888888888888q, _8888888888888888PPPP88888888888888888, _8888888888888P" '"88888888888888, _8888888888888" "8888888888888, )8888888888888' "8888888888888_ q8888888888888P d8888888888888p q88888888888888| d88888888888888p p888888888888888b _8888888888888888p p88888888888888888q, _888888888888888888q q88888888888888888888q, _p88888888888888888888p 888888888888888888888P 8888888888888888888888 88888888888888888888P O88888888888888888888 )888888888888888888P Y888888888888888888P "8888888888888888" "8888888888888888P 'O888888888888P' 'O888888888888P" "Y88888PY" "Y888888P"'
download
use it
html
<script type="module" src="https://ascii.rest/ascii.js"></script>
<ascii-art piece="a0" options='{"shine":5}'></ascii-art> No install and no build step. ascii.js defines the <ascii-art> tag, loads the piece from ascii.rest, plays it while it is on screen, and holds the first frame for anyone who prefers reduced motion. Add mono, <ascii-art piece="a0" mono>, for one ink.
react
// npm install ascii.rest
import { Ascii } from "ascii.rest/react";
import { a0 } from "ascii.rest/pieces";
<Ascii piece={a0} options={{"shine":5}} /> A client component, so it works in the Next.js app router as it is. Pass the name instead, piece="a0", to fetch the piece only when it mounts. Add mono for one ink.
astro
---
// npm install ascii.rest
import Ascii from "ascii.rest/astro";
---
<Ascii piece="a0" options={{"shine":5}} /> Renders the first frame on the server, so the page is whole before any script runs, then plays the piece once it loads. Add mono for one ink.
typescript
// npm install ascii.rest
import { mount } from "ascii.rest";
import { a0 } from "ascii.rest/pieces";
const el = document.querySelector<HTMLCanvasElement>("canvas")!;
const stop = mount(el, a0, {"shine":5}); mount plays a piece in a <pre>, or on a <canvas> for the coloured ones, and returns a function that stops it. Every piece, option and frame is typed. Mount it in a <pre> for one ink.
terminal
npx ascii.rest a0
Plays it in your terminal, in colour, until you press a key. Add --mono for the terminal's own colour. Add --light for a light terminal. Add --seconds 5 to stop it on its own; npx ascii.rest list shows every piece. In a CLI of your own, play("a0", { seconds: 2 }) from ascii.rest/terminal shows it as a splash screen.
readme
<picture> <source media="(prefers-color-scheme: dark)" srcset="https://ascii.rest/svg/a0.dark.svg"> <img alt="a0" src="https://ascii.rest/svg/a0.svg" width="295"> </picture>
An animated SVG that needs no script, so it plays in a GitHub README, which runs none. GitHub shows the dark one in its dark theme. It holds still for anyone who prefers reduced motion.
/*
* a0: the a0.dev logo, a rounded A with a round hole between its legs, with a
* glint crossing it every few seconds.
*
* Drawn from the mark on a0.dev's own site: each cell holds the character
* whose shape best matches the logo's edge through it, and 8 where the logo is
* solid. On a canvas it is black, and a light grey on a dark page, where black
* would sink into it; in a <pre> it is one ink, from the same drawing. The
* logo is a trademark of its owner, shown here to name the company.
*/
import type { Frame, Meta } from "../types.ts";
export interface A0Options {
[key: string]: unknown;
/** Seconds between glints; 0 keeps the logo still. */
shine: number;
}
export const meta = {
name: "a0",
category: "companies",
note: "the rounded a with a round hole, glinting now and then",
cols: 59,
rows: 28,
fps: 30,
options: { shine: 5 },
// The logo's colour for a light page, then for a dark one; each as drawn, then twice lighter for the glint.
palette: [
"#000000", "#595959", "#b3b3b3", "#e8ebef", "#f0f2f5", "#f8f9fa",
],
} satisfies Meta<A0Options>;
// In a <pre>, in the page's own colour.
const MONO = String.raw`
_ppq888qqq_
.p8888888888888p
_88888888888888888,
_8888888888888888888,
_888888888888888888888_
q88888888888888888888888(
q8888888888888888888888888p
q888888888888888888888888888p
p88888888888888888888888888888q
.p8888888888888888888888888888888q,
_p888888888888888888888888888888888q,
_8888888888888888PPPP88888888888888888,
_8888888888888P" '"88888888888888,
_8888888888888" "8888888888888,
)8888888888888' "8888888888888_
q8888888888888P d8888888888888p
q88888888888888| d88888888888888p
p888888888888888b _8888888888888888p
p88888888888888888q, _888888888888888888q
q88888888888888888888q, _p88888888888888888888p
888888888888888888888P 8888888888888888888888
88888888888888888888P O88888888888888888888
)888888888888888888P Y888888888888888888P
"8888888888888888" "8888888888888888P
'O888888888888P' 'O888888888888P"
"Y88888PY" "Y888888P"'
`;
// On a canvas, and the colour of each cell: an index into the logo's colours.
const ART = String.raw`
_ppq888qqq_
.p8888888888888p
_88888888888888888,
_8888888888888888888,
_888888888888888888888_
q88888888888888888888888(
q8888888888888888888888888p
q888888888888888888888888888p
p88888888888888888888888888888q
.p8888888888888888888888888888888q,
_p888888888888888888888888888888888q,
_8888888888888888PPPP88888888888888888,
_8888888888888P" '"88888888888888,
_8888888888888" "8888888888888,
)8888888888888' "8888888888888_
q8888888888888P d8888888888888p
q88888888888888| d88888888888888p
p888888888888888b _8888888888888888p
p88888888888888888q, _888888888888888888q
q88888888888888888888q, _p88888888888888888888p
888888888888888888888P 8888888888888888888888
88888888888888888888P O88888888888888888888
)888888888888888888P Y888888888888888888P
"8888888888888888" "8888888888888888P
'O888888888888P' 'O888888888888P"
"Y88888PY" "Y888888P"'
`;
const INK = String.raw`
00000000000
0000000000000000
0000000000000000000
000000000000000000000
00000000000000000000000
0000000000000000000000000
000000000000000000000000000
00000000000000000000000000000
0000000000000000000000000000000
00000000000000000000000000000000000
0000000000000000000000000000000000000
000000000000000000000000000000000000000
0000000000000000 00000000000000000
000000000000000 000000000000000
000000000000000 000000000000000
000000000000000 000000000000000
0000000000000000 0000000000000000
00000000000000000 000000000000000000
00000000000000000000 00000000000000000000
00000000000000000000000 00000000000000000000000
0000000000000000000000 0000000000000000000000
000000000000000000000 000000000000000000000
00000000000000000000 00000000000000000000
000000000000000000 000000000000000000
0000000000000000 0000000000000000
0000000000 00000000000
`;
const START = 0.5; // seconds before the first glint
const PASS = 2; // seconds a glint takes to cross
const HALF = 5; // half its width, in cells
const LEAN = 0.9; // cells it shifts left a row down, so it leans like a slash
const SOLID = "8dbqpPYOo0"; // what the glint turns to slashes; thin edges keep their shape
const lines = (art: string) => art.slice(1, -1).split("\n").map((line) => line.padEnd(meta.cols));
export default function a0({ shine = meta.options.shine }: Partial<A0Options> = {}): Frame {
const { cols, rows } = meta;
const mono = lines(MONO), art = lines(ART), ink = lines(INK);
const n = meta.palette.length / 6;
const every = shine > 0 ? Math.max(shine, PASS + 0.5) : 0;
// The glint crosses the logo's ink, edge to edge, rather than the whole frame.
let lo = Infinity, hi = -Infinity;
for (const pic of [mono, art])
pic.forEach((line, y) => {
for (let x = 0; x < cols; x++) if (line[x] !== " ") (lo = Math.min(lo, x + LEAN * y)), (hi = Math.max(hi, x + LEAN * y));
});
const span = hi - lo + 2 * HALF;
return (t, { paper = false, color } = {}) => {
const pic = color ? art : mono;
const since = t - START;
const at = every && since >= 0 ? lo - HALF + (span * (since % every)) / PASS : -Infinity;
const out: string[] = [];
for (let y = 0; y < rows; y++) {
let line = "";
for (let x = 0; x < cols; x++) {
let ch = pic[y][x];
if (ch !== " ") {
const d = Math.abs(x + LEAN * y - at);
let k = d < HALF ? 1 - d / HALF : 0;
k = k * k * (3 - 2 * k);
if (k > 0.55 && SOLID.includes(ch)) ch = "/";
if (color) color[y * cols + x] = (paper ? 0 : 3 * n) + (k > 0.6 ? 2 : k > 0.25 ? 1 : 0) * n + parseInt(ink[y][x], 36);
}
line += ch;
}
out.push(line);
}
return out.join("\n");
};
}