java
[github]the steaming cup, glinting now and then
logos 42×28 30 fps in colour or one ink 5.6 kB
\ dp .8P _p8 _p8P' _p88" __- _p88P" __pP" _p88P' _p8"' \888" _p8P d88' d88, "88, 888q, "8p '8888, Yq, Y888 'Y( d8" .__p=^' )P' ^""Oqq, q888__________________pp=' "88 '""""^YYYYYYY^"""""'' q8P _p/ _ _p8" "888qqqqqqqppq88888= _)P"" '""""""""'' .pq____,..______, _, "88888888888888P" ._pd^"'' '''''' _p 8888qq_______,......_________ppod^" _ '"""""^YYPPPPPPPPPPY^""""' ___pp0"' '^^==ooooooooooood00OPP"""' \ dp .8P _p8 _p8P' _p88" __- _p88P" __pP" _p88P' _p8"' \888" _p8P d88' d88, "88, 888q, "8p '8888, Yq, Y888 'Y( d8" .__p=^' )P' ^""Oqq, q888__________________pp=' "88 '""""^YYYYYYY^"""""'' q8P _p/ _ _p8" "888qqqqqqqppq88888= _)P"" '""""""""'' .pq____,..______, _, "88888888888888P" ._pd^"'' '''''' _p 8888qq_______,......_________ppod^" _ '"""""^YYPPPPPPPPPPY^""""' ___pp0"' '^^==ooooooooooood00OPP"""'
use it
html
<script type="module" src="https://ascii.rest/ascii.js"></script>
<ascii-art piece="java" options='{"shine":5}'></ascii-art> No install and no build step. ascii.js defines the <ascii-art> tag, loads the piece from ascii.rest, plays it while it is on screen, and holds the first frame for anyone who prefers reduced motion. Add mono, <ascii-art piece="java" mono>, for one ink.
react
// npm install github:bas3line/ascii
import { Ascii } from "ascii.rest/react";
import { java } from "ascii.rest/pieces";
<Ascii piece={java} options={{"shine":5}} /> A client component, so it works in the Next.js app router as it is. Pass the name instead, piece="java", to fetch the piece only when it mounts. Add mono for one ink.
astro
---
// npm install github:bas3line/ascii
import Ascii from "ascii.rest/astro";
---
<Ascii piece="java" options={{"shine":5}} /> Renders the first frame on the server, so the page is whole before any script runs, then plays the piece once it loads. Add mono for one ink.
typescript
// npm install github:bas3line/ascii
import { mount } from "ascii.rest";
import { java } from "ascii.rest/pieces";
const el = document.querySelector<HTMLCanvasElement>("canvas")!;
const stop = mount(el, java, {"shine":5}); mount plays a piece in a <pre>, or on a <canvas> for the coloured ones, and returns a function that stops it. Every piece, option and frame is typed. Mount it in a <pre> for one ink.
/*
* java: the Java logo, a steaming cup, with a glint crossing it every few
* seconds.
*
* Drawn from devicon's java-original.svg (MIT): each cell holds the character
* whose shape best matches the logo's edge through it, and 8 where the logo is
* solid. On a canvas it takes the logo's colours, lifted on a dark page where
* they would sink into it; in a <pre> it is one ink, from java-plain.svg. The
* logo is a trademark of its owner, shown here to name the language.
*/
import type { Frame, Meta } from "../types.ts";
export interface JavaOptions {
[key: string]: unknown;
/** Seconds between glints; 0 keeps the logo still. */
shine: number;
}
export const meta = {
name: "java",
category: "logos",
note: "the steaming cup, glinting now and then",
cols: 42,
rows: 28,
fps: 30,
options: { shine: 5 },
// The logo's 2 colours for a light page, then for a dark one; each as drawn, then twice lighter for the glint.
palette: [
"#ef2e2f", "#0077c1", "#f57778", "#59a7d7", "#fac0c1", "#b3d6ec",
"#ef2e2f", "#0077c1", "#f57778", "#59a7d7", "#fac0c1", "#b3d6ec",
],
} satisfies Meta<JavaOptions>;
// In a <pre>, in the page's own colour.
const MONO = String.raw`
\
dp
.8P
_p8
_p8P'
_p88" __-
_p88P" __pP"
_p88P' _p8"'
\888" _p8P
d88' d88,
"88, 888q,
"8p '8888,
Yq, Y888
'Y( d8"
.__p=^' )P' ^""Oqq,
q888__________________pp=' "88
'""""^YYYYYYY^"""""'' q8P
_p/ _ _p8"
"888qqqqqqqppq88888= _)P""
'""""""""''
.pq____,..______,
_, "88888888888888P"
._pd^"'' '''''' _p
8888qq_______,......_________ppod^" _
'"""""^YYPPPPPPPPPPY^""""' ___pp0"'
'^^==ooooooooooood00OPP"""'
`;
// On a canvas, and the colour of each cell: an index into the logo's colours.
const ART = String.raw`
\
dp
.8P
_p8
_p8P'
_p88" __-
_p88P" __pP"
_p88P' _p8"'
\888" _p8P
d88' d88,
"88, 888q,
"8p '8888,
Yq, Y888
'Y( d8"
.__p=^' )P' ^""Oqq,
q888__________________pp=' "88
'""""^YYYYYYY^"""""'' q8P
_p/ _ _p8"
"888qqqqqqqppq88888= _)P""
'""""""""''
.pq____,..______,
_, "88888888888888P"
._pd^"'' '''''' _p
8888qq_______,......_________ppod^" _
'"""""^YYPPPPPPPPPPY^""""' ___pp0"'
'^^==ooooooooooood00OPP"""'
`;
const INK = String.raw`
0
00
000
000
00000
00000 000
000000 00000
000000 00000
00000 0000
0000 0000
0000 00000
000 000000
000 0000
000 000
1111111 000 1111111
11111111111111111111111111 111
111111111111111111111 111
111 1 1111
11111111111111111111 11111
11111111111
11111111111111111
11 11111111111111111
11111111 111111 11
11111111111111111111111111111111111 1
11111111111111111111111111 11111111
111111111111111111111111111
`;
const START = 0.5; // seconds before the first glint
const PASS = 2; // seconds a glint takes to cross
const HALF = 5; // half its width, in cells
const LEAN = 0.9; // cells it shifts left a row down, so it leans like a slash
const SOLID = "8dbqpPYOo0"; // what the glint turns to slashes; thin edges keep their shape
const lines = (art: string) => art.slice(1, -1).split("\n").map((line) => line.padEnd(meta.cols));
export default function java({ shine = meta.options.shine }: Partial<JavaOptions> = {}): Frame {
const { cols, rows } = meta;
const mono = lines(MONO), art = lines(ART), ink = lines(INK);
const n = meta.palette.length / 6;
const every = shine > 0 ? Math.max(shine, PASS + 0.5) : 0;
// The glint crosses the logo's ink, edge to edge, rather than the whole frame.
let lo = Infinity, hi = -Infinity;
for (const pic of [mono, art])
pic.forEach((line, y) => {
for (let x = 0; x < cols; x++) if (line[x] !== " ") (lo = Math.min(lo, x + LEAN * y)), (hi = Math.max(hi, x + LEAN * y));
});
const span = hi - lo + 2 * HALF;
return (t, { paper = false, color } = {}) => {
const pic = color ? art : mono;
const since = t - START;
const at = every && since >= 0 ? lo - HALF + (span * (since % every)) / PASS : -Infinity;
const out: string[] = [];
for (let y = 0; y < rows; y++) {
let line = "";
for (let x = 0; x < cols; x++) {
let ch = pic[y][x];
if (ch !== " ") {
const d = Math.abs(x + LEAN * y - at);
let k = d < HALF ? 1 - d / HALF : 0;
k = k * k * (3 - 2 * k);
if (k > 0.55 && SOLID.includes(ch)) ch = "/";
if (color) color[y * cols + x] = (paper ? 0 : 3 * n) + (k > 0.6 ? 2 : k > 0.25 ? 1 : 0) * n + parseInt(ink[y][x], 36);
}
line += ch;
}
out.push(line);
}
return out.join("\n");
};
}