c++
[github]c++ on a blue hexagon, glinting now and then
logos 50×28 30 fps in colour or one ink 6.7 kB
_pp88qq_ __p8888888888q_, _pp8888888888888888qq_ __p888888888888888888888888q_, _pp888888888888888888888888888888qq_ ._p88888888888888PP""""""Y888888888888888q_, )8888888888888P"' '"Y8888888888888( 888888888888" "888888888888 8888888888P Y8888888888 888888888" __ppqqqq_, ._p8888888888 88888888P _p8888888888q,_pp8888888888888 88888888 .888888888888888888888888888888 8888888b q88888888888888888PY "P8PP" P88 8888888b d88888888888888888qp \q8bq, qp8 88888888, '8888888888888888888qp8888qq888 88888888p '88888888888P''"88888888888888 888888888( '"Y8888P"' "Y8888888888 8888888888q, .p8888888888 888888888888_, ._888888888888 "8888888888888q_, __p8888888888888" "888888888888888qqq____ppp88888888888888P" "Y88888888888888888888888888888888P" '"8888888888888888888888888P"' "Y888888888888888888P" '"88888888888P"' "Y8888P" _pp88qq_ __p8888888888q_, _pp8888888888888888qq_ __p888888888888888888888888q_, _pp888888888888888888888888888888qq_ ._p88888888888888PP""""""Y888888888888888q_, )8888888888888P"' '"Y8888888888888( 888888888888" "888888888888 8888888888P Y8888888888 888888888" __ppqqqq_, ._p8888888888 88888888P _p8888888888q,_pp8888888888888 88888888 .888888888888888888888888888888 8888888b q88888888888888888PY "P8PP" P88 8888888b d88888888888888888qp \q8bq, qp8 88888888, '8888888888888888888qp8888qq888 88888888p '88888888888P''"88888888888888 888888888( '"Y8888P"' "Y8888888888 8888888888q, .p8888888888 888888888888_, ._888888888888 "8888888888888q_, __p8888888888888" "888888888888888qqq____ppp88888888888888P" "Y88888888888888888888888888888888P" '"8888888888888888888888888P"' "Y888888888888888888P" '"88888888888P"' "Y8888P"
use it
html
<script type="module" src="https://ascii.rest/ascii.js"></script>
<ascii-art piece="cpp" options='{"shine":5}'></ascii-art> No install and no build step. ascii.js defines the <ascii-art> tag, loads the piece from ascii.rest, plays it while it is on screen, and holds the first frame for anyone who prefers reduced motion. Add mono, <ascii-art piece="cpp" mono>, for one ink.
react
// npm install github:bas3line/ascii
import { Ascii } from "ascii.rest/react";
import { cpp } from "ascii.rest/pieces";
<Ascii piece={cpp} options={{"shine":5}} /> A client component, so it works in the Next.js app router as it is. Pass the name instead, piece="cpp", to fetch the piece only when it mounts. Add mono for one ink.
astro
---
// npm install github:bas3line/ascii
import Ascii from "ascii.rest/astro";
---
<Ascii piece="cpp" options={{"shine":5}} /> Renders the first frame on the server, so the page is whole before any script runs, then plays the piece once it loads. Add mono for one ink.
typescript
// npm install github:bas3line/ascii
import { mount } from "ascii.rest";
import { cpp } from "ascii.rest/pieces";
const el = document.querySelector<HTMLCanvasElement>("canvas")!;
const stop = mount(el, cpp, {"shine":5}); mount plays a piece in a <pre>, or on a <canvas> for the coloured ones, and returns a function that stops it. Every piece, option and frame is typed. Mount it in a <pre> for one ink.
/*
* c++: the C++ logo, a C and two plus signs on a hexagon, with a glint
* crossing it every few seconds.
*
* Drawn from devicon's cplusplus-original.svg (MIT): each cell holds the
* character whose shape best matches the logo's edge through it, and 8 where
* the logo is solid. On a canvas it takes the logo's colours, lifted on a dark
* page where they would sink into it; in a <pre> it is one ink, from
* cplusplus-plain.svg. The logo is a trademark of its owner, shown here to
* name the language.
*/
import type { Frame, Meta } from "../types.ts";
export interface CppOptions {
[key: string]: unknown;
/** Seconds between glints; 0 keeps the logo still. */
shine: number;
}
export const meta = {
name: "c++",
category: "logos",
note: "c++ on a blue hexagon, glinting now and then",
cols: 50,
rows: 28,
fps: 30,
options: { shine: 5 },
// The logo's 4 colours for a light page, then for a dark one; each as drawn, then twice lighter for the glint.
palette: [
"#659ad2", "#ffffff", "#004482", "#00599c", "#9bbde2", "#ffffff",
"#5985ae", "#5993bf", "#d1e1f2", "#ffffff", "#b3c7da", "#b3cde1",
"#659ad2", "#ffffff", "#005fb5", "#0062ab", "#9bbde2", "#ffffff",
"#5997cf", "#5999c8", "#d1e1f2", "#ffffff", "#b3cfe9", "#b3d0e6",
],
} satisfies Meta<CppOptions>;
// In a <pre>, in the page's own colour.
const MONO = String.raw`
_pp88qq_
__p8888888888q_,
_pp8888888888888888qq_
__p888888888888888888888888q_,
_pp888888888888888888888888888888qq_
._p88888888888888PP""""""Y888888888888888q_,
)8888888888888P"' '"Y8888888888888(
888888888888" "888888888888
8888888888P Y8888888888
888888888" __ppqqqq_, ._p8888888888
88888888P _p8888888888q,_pp8888888888888
88888888 .888888888888888888888888888888
8888888b q88888888888888888PY "P8PP" P88
8888888b d88888888888888888qp \q8bq, qp8
88888888, '8888888888888888888qp8888qq888
88888888p '88888888888P''"88888888888888
888888888( '"Y8888P"' "Y8888888888
8888888888q, .p8888888888
888888888888_, ._888888888888
"8888888888888q_, __p8888888888888"
"888888888888888qqq____ppp88888888888888P"
"Y88888888888888888888888888888888P"
'"8888888888888888888888888P"'
"Y888888888888888888P"
'"88888888888P"'
"Y8888P"
`;
// On a canvas, and the colour of each cell: an index into the logo's colours.
const ART = String.raw`
_pp88qq_
__p8888888888q_,
_pp8888888888888888qq_
__p888888888888888888888888q_,
_pp888888888888888888888888888888qq_
._p88888888888888888888888888888888888888q_,
)88888888888888888888888888888888888888888888(
8888888888888888888888888888888888888888888888
8888888888888888888888888888888888888888888888
8888888888888888888888888888888888888888888888
8888888888888888888888888888888888888888888888
8888888888888888888888888888888888888888888888
8888888888888888888888888888888888888888888888
8888888888888888888888888888888888888888888888
8888888888888888888888888888888888888888888888
8888888888888888888888888888888888888888888888
8888888888888888888888888888888888888888888888
8888888888888888888888888888888888888888888888
8888888888888888888888888888888888888888888888
"88888888888888888888888888888888888888888888"
"888888888888888888888888888888888888888P"
"Y88888888888888888888888888888888P"
'"8888888888888888888888888P"'
"Y888888888888888888P"
'"88888888888P"'
"Y8888P"
`;
const INK = String.raw`
00000000
0000000000000000
0000000000000000000000
000000000000000000000000000000
000000000000000000000000000000000000
00000000000000000001111110000000000000000000
0000000000000001111111111111111000000000000003
0000000000001111111111111111111111000000003333
0000000000011111111111111111111111100003333333
0000000001111111111100000011111111133333333333
0000000001111111100000000000011133333333333333
0000000011111111000000000000333333333333333333
0000000011111110000000000333333333311333311333
0000000011111110000002222333333333311333311333
0000000011111111002222222222333333333333333333
0000000001111111122222222222211133333333333333
0000000001111111111122222211111111133333333333
0000000222211111111111111111111111122223333333
0000222222221111111111111111111111222222223333
0222222222222221111111111111111222222222222223
222222222222222222111111222222222222222222
222222222222222222222222222222222222
222222222222222222222222222222
2222222222222222222222
2222222222222222
22222222
`;
const START = 0.5; // seconds before the first glint
const PASS = 2; // seconds a glint takes to cross
const HALF = 5; // half its width, in cells
const LEAN = 0.9; // cells it shifts left a row down, so it leans like a slash
const SOLID = "8dbqpPYOo0"; // what the glint turns to slashes; thin edges keep their shape
const lines = (art: string) => art.slice(1, -1).split("\n").map((line) => line.padEnd(meta.cols));
export default function cpp({ shine = meta.options.shine }: Partial<CppOptions> = {}): Frame {
const { cols, rows } = meta;
const mono = lines(MONO), art = lines(ART), ink = lines(INK);
const n = meta.palette.length / 6;
const every = shine > 0 ? Math.max(shine, PASS + 0.5) : 0;
// The glint crosses the logo's ink, edge to edge, rather than the whole frame.
let lo = Infinity, hi = -Infinity;
for (const pic of [mono, art])
pic.forEach((line, y) => {
for (let x = 0; x < cols; x++) if (line[x] !== " ") (lo = Math.min(lo, x + LEAN * y)), (hi = Math.max(hi, x + LEAN * y));
});
const span = hi - lo + 2 * HALF;
return (t, { paper = false, color } = {}) => {
const pic = color ? art : mono;
const since = t - START;
const at = every && since >= 0 ? lo - HALF + (span * (since % every)) / PASS : -Infinity;
const out: string[] = [];
for (let y = 0; y < rows; y++) {
let line = "";
for (let x = 0; x < cols; x++) {
let ch = pic[y][x];
if (ch !== " ") {
const d = Math.abs(x + LEAN * y - at);
let k = d < HALF ? 1 - d / HALF : 0;
k = k * k * (3 - 2 * k);
if (k > 0.55 && SOLID.includes(ch)) ch = "/";
if (color) color[y * cols + x] = (paper ? 0 : 3 * n) + (k > 0.6 ? 2 : k > 0.25 ? 1 : 0) * n + parseInt(ink[y][x], 36);
}
line += ch;
}
out.push(line);
}
return out.join("\n");
};
}