helmcode
[github]the helmcode hexagon in its violet, glinting now and then
companies 53×30 30 fps in colour or one ink 4.0 kB [report a bug]
_qq888pp_ _qq88888888888pp_ _q8888888888888888888p_ _qq8888888888888888888888888pp_ _q888888888888888888888888888888888p_ _qq8888888888888888PPP'PP88888888888888888pp_ q8888888888888888PP' ^PP8888888888888888p q8888888888888PP' 'PP88888888888888p 8888888888PP^ ^PP88888888888 888888888p_ 'PP88888888 888888888888p_ q8888888 888888888888888pp_ q8888888 8888888888888888888pp_ q8888888 8888888888888888888888pp_ q8888888 888888888888888888888888b q8888888 888888888888888888888888b q8888888 888888888888888888888888b q8888888 888888888888888888888888b q8888888 888888888888888888888888b _qq8888888 888888888888888888888888b _qq8888888888 P88888888888888888888888b _qq8888888888888P P8888888888888888888888b _qq888888888888888P 'PP8888888888888888888b_qq8888888888888888PP' ^P888888888888888888888888888888888P^ 'PP8888888888888888888888888PP' PP8888888888888888888PP ^PP88888888888PP' PPP888PPP _qq888pp_ _qq88888888888pp_ _q8888888888888888888p_ _qq8888888888888888888888888pp_ _q888888888888888888888888888888888p_ _qq8888888888888888PPP'PP88888888888888888pp_ q8888888888888888PP' ^PP8888888888888888p q8888888888888PP' 'PP88888888888888p 8888888888PP^ ^PP88888888888 888888888p_ 'PP88888888 888888888888p_ q8888888 888888888888888pp_ q8888888 8888888888888888888pp_ q8888888 8888888888888888888888pp_ q8888888 888888888888888888888888b q8888888 888888888888888888888888b q8888888 888888888888888888888888b q8888888 888888888888888888888888b q8888888 888888888888888888888888b _qq8888888 888888888888888888888888b _qq8888888888 P88888888888888888888888b _qq8888888888888P P8888888888888888888888b _qq888888888888888P 'PP8888888888888888888b_qq8888888888888888PP' ^P888888888888888888888888888888888P^ 'PP8888888888888888888888888PP' PP8888888888888888888PP ^PP88888888888PP' PPP888PPP
download
use it
html
<script type="module" src="https://ascii.rest/ascii.js"></script>
<ascii-art piece="helmcode" options='{"shine":5}'></ascii-art> No install and no build step. ascii.js defines the <ascii-art> tag, loads the piece from ascii.rest, plays it while it is on screen, and holds the first frame for anyone who prefers reduced motion. Add mono, <ascii-art piece="helmcode" mono>, for one ink.
react
// npm install ascii.rest
import { Ascii } from "ascii.rest/react";
import { helmcode } from "ascii.rest/pieces";
<Ascii piece={helmcode} options={{"shine":5}} /> A client component, so it works in the Next.js app router as it is. Pass the name instead, piece="helmcode", to fetch the piece only when it mounts. Add mono for one ink.
astro
---
// npm install ascii.rest
import Ascii from "ascii.rest/astro";
---
<Ascii piece="helmcode" options={{"shine":5}} /> Renders the first frame on the server, so the page is whole before any script runs, then plays the piece once it loads. Add mono for one ink.
typescript
// npm install ascii.rest
import { mount } from "ascii.rest";
import { helmcode } from "ascii.rest/pieces";
const el = document.querySelector<HTMLCanvasElement>("canvas")!;
const stop = mount(el, helmcode, {"shine":5}); mount plays a piece in a <pre>, or on a <canvas> for the coloured ones, and returns a function that stops it. Every piece, option and frame is typed. Mount it in a <pre> for one ink.
terminal
npx ascii.rest helmcode
Plays it in your terminal, in colour, until you press a key. Add --mono for the terminal's own colour. Add --light for a light terminal. Add --seconds 5 to stop it on its own; npx ascii.rest list shows every piece. In a CLI of your own, play("helmcode", { seconds: 2 }) from ascii.rest/terminal shows it as a splash screen.
readme
<picture> <source media="(prefers-color-scheme: dark)" srcset="https://ascii.rest/svg/helmcode.dark.svg"> <img alt="helmcode" src="https://ascii.rest/svg/helmcode.svg" width="265"> </picture>
An animated SVG that needs no script, so it plays in a GitHub README, which runs none. GitHub shows the dark one in its dark theme. It holds still for anyone who prefers reduced motion.
/*
* helmcode: the Helmcode mark, a hexagon with a folded cut through it, in its
* violet, with a glint crossing it every few seconds.
*
* Drawn from Helmcode's own mark, helmcode.com/brand: each cell holds the
* character whose shape best matches the mark's edge through it, and 8 where
* the mark is solid. On a canvas it takes the mark's colour, lifted on a dark
* page where it would sink into it; in a <pre> it is one ink, from the same
* drawing. The mark is a trademark of its owner, shown here to name the company.
*/
import type { Frame, Meta } from "../types.ts";
export interface HelmcodeOptions {
[key: string]: unknown;
/** Seconds between glints; 0 keeps the mark still. */
shine: number;
}
export const meta = {
name: "helmcode",
category: "companies",
note: "the helmcode hexagon in its violet, glinting now and then",
cols: 53,
rows: 30,
fps: 30,
options: { shine: 5 },
// The mark's colour for a light page, then for a dark one; each as drawn, then twice lighter for the glint.
palette: [
"#4934e1", "#897beb", "#c8c2f6", "#8071ea", "#aca3f1", "#d9d4f9",
],
} satisfies Meta<HelmcodeOptions>;
const ART = String.raw`
_qq888pp_
_qq88888888888pp_
_q8888888888888888888p_
_qq8888888888888888888888888pp_
_q888888888888888888888888888888888p_
_qq8888888888888888PPP'PP88888888888888888pp_
q8888888888888888PP' ^PP8888888888888888p
q8888888888888PP' 'PP88888888888888p
8888888888PP^ ^PP88888888888
888888888p_ 'PP88888888
888888888888p_ q8888888
888888888888888pp_ q8888888
8888888888888888888pp_ q8888888
8888888888888888888888pp_ q8888888
888888888888888888888888b q8888888
888888888888888888888888b q8888888
888888888888888888888888b q8888888
888888888888888888888888b q8888888
888888888888888888888888b _qq8888888
888888888888888888888888b _qq8888888888
P88888888888888888888888b _qq8888888888888P
P8888888888888888888888b _qq888888888888888P
'PP8888888888888888888b_qq8888888888888888PP'
^P888888888888888888888888888888888P^
'PP8888888888888888888888888PP'
PP8888888888888888888PP
^PP88888888888PP'
PPP888PPP
`;
const START = 0.5; // seconds before the first glint
const PASS = 2; // seconds a glint takes to cross
const HALF = 5; // half its width, in cells
const LEAN = 0.9; // cells it shifts left a row down, so it leans like a slash
const SOLID = "8dbqpPY"; // what the glint turns to slashes; thin edges keep their shape
export default function helmcode({ shine = meta.options.shine }: Partial<HelmcodeOptions> = {}): Frame {
const { cols, rows } = meta;
const art = ART.slice(1, -1).split("\n").map((line) => line.padEnd(cols));
const every = shine > 0 ? Math.max(shine, PASS + 0.5) : 0;
// The glint crosses the mark's ink, edge to edge, rather than the whole frame.
let lo = Infinity, hi = -Infinity;
art.forEach((line, y) => {
for (let x = 0; x < cols; x++) if (line[x] !== " ") (lo = Math.min(lo, x + LEAN * y)), (hi = Math.max(hi, x + LEAN * y));
});
const span = hi - lo + 2 * HALF;
return (t, { paper = false, color } = {}) => {
const since = t - START;
const at = every && since >= 0 ? lo - HALF + (span * (since % every)) / PASS : -Infinity;
const out: string[] = [];
for (let y = 0; y < rows; y++) {
let line = "";
for (let x = 0; x < cols; x++) {
let ch = art[y][x];
if (ch !== " ") {
const d = Math.abs(x + LEAN * y - at);
let k = d < HALF ? 1 - d / HALF : 0;
k = k * k * (3 - 2 * k);
if (k > 0.55 && SOLID.includes(ch)) ch = "/";
if (color) color[y * cols + x] = (paper ? 0 : 3) + (k > 0.6 ? 2 : k > 0.25 ? 1 : 0);
}
line += ch;
}
out.push(line);
}
return out.join("\n");
};
}