greptile
[github]the g folded into a cube, in green, glinting now and then
companies 49×28 30 fps in colour or one ink 6.2 kB [report a bug]
_pq_ ._88888q_ _p888888888q_ _p888888888888P' ._8888888888888P' _88_, _p8888888888888" _p888888q, _p888888888888P" _p8888888888q, ._8888888888888P" 'O888888888888q_ _p8888888888888P' 'Y888888888888q_ \p8888888888888" 'Y888888888888q_ "8888888888888q, .p8888888888888P' 8q,"8888888888888q, _p8888888888888"'_p 888q,'Y888888888888q_ _p8888888888888" _p88 88888q,'Y888888888888qp8888888888888P" _p8888 8888888q_'"88888888888888888888888"'_p8888888 888888888q_ "888888888888888888P" _p888888888 "8888888888q_ "88888888888888P" _p8888888888P 'Y8888888888_ "8888888888"'.p88888888888" 'Y8888888888q,"88888P" _p8888888888P" "8888888888q,'YP" _p8888888888P" "8888888888q, _88888888888P' "888888888| 8888888888" "8888888| 8888888P" "88888| 88888P' 'Y88| 888" 'Y| P" _pq_ ._88888q_ _p888888888q_ _p888888888888P' ._8888888888888P' _88_, _p8888888888888" _p888888q, _p888888888888P" _p8888888888q, ._8888888888888P" 'O888888888888q_ _p8888888888888P' 'Y888888888888q_ \p8888888888888" 'Y888888888888q_ "8888888888888q, .p8888888888888P' 8q,"8888888888888q, _p8888888888888"'_p 888q,'Y888888888888q_ _p8888888888888" _p88 88888q,'Y888888888888qp8888888888888P" _p8888 8888888q_'"88888888888888888888888"'_p8888888 888888888q_ "888888888888888888P" _p888888888 "8888888888q_ "88888888888888P" _p8888888888P 'Y8888888888_ "8888888888"'.p88888888888" 'Y8888888888q,"88888P" _p8888888888P" "8888888888q,'YP" _p8888888888P" "8888888888q, _88888888888P' "888888888| 8888888888" "8888888| 8888888P" "88888| 88888P' 'Y88| 888" 'Y| P"
download
use it
html
<script type="module" src="https://ascii.rest/ascii.js"></script>
<ascii-art piece="greptile" options='{"shine":5}'></ascii-art> No install and no build step. ascii.js defines the <ascii-art> tag, loads the piece from ascii.rest, plays it while it is on screen, and holds the first frame for anyone who prefers reduced motion. Add mono, <ascii-art piece="greptile" mono>, for one ink.
react
// npm install ascii.rest
import { Ascii } from "ascii.rest/react";
import { greptile } from "ascii.rest/pieces";
<Ascii piece={greptile} options={{"shine":5}} /> A client component, so it works in the Next.js app router as it is. Pass the name instead, piece="greptile", to fetch the piece only when it mounts. Add mono for one ink.
astro
---
// npm install ascii.rest
import Ascii from "ascii.rest/astro";
---
<Ascii piece="greptile" options={{"shine":5}} /> Renders the first frame on the server, so the page is whole before any script runs, then plays the piece once it loads. Add mono for one ink.
typescript
// npm install ascii.rest
import { mount } from "ascii.rest";
import { greptile } from "ascii.rest/pieces";
const el = document.querySelector<HTMLCanvasElement>("canvas")!;
const stop = mount(el, greptile, {"shine":5}); mount plays a piece in a <pre>, or on a <canvas> for the coloured ones, and returns a function that stops it. Every piece, option and frame is typed. Mount it in a <pre> for one ink.
terminal
npx ascii.rest greptile
Plays it in your terminal, in colour, until you press a key. Add --mono for the terminal's own colour. Add --light for a light terminal. Add --seconds 5 to stop it on its own; npx ascii.rest list shows every piece. In a CLI of your own, play("greptile", { seconds: 2 }) from ascii.rest/terminal shows it as a splash screen.
readme
<picture> <source media="(prefers-color-scheme: dark)" srcset="https://ascii.rest/svg/greptile.dark.svg"> <img alt="greptile" src="https://ascii.rest/svg/greptile.svg" width="245"> </picture>
An animated SVG that needs no script, so it plays in a GitHub README, which runs none. GitHub shows the dark one in its dark theme. It holds still for anyone who prefers reduced motion.
/*
* greptile: the Greptile logo, a G folded into an open cube, with a glint
* crossing it every few seconds.
*
* Drawn from Greptile's own mark, from greptile.com: each cell holds the
* character whose shape best matches the logo's edge through it, and 8 where
* the logo is solid. On a canvas it takes the logo's colour, and a deeper
* shade of it on a light page, where it would fade into it; in a <pre> it is
* one ink, from the same drawing. The logo is a trademark of its owner, shown
* here to name the company.
*/
import type { Frame, Meta } from "../types.ts";
export interface GreptileOptions {
[key: string]: unknown;
/** Seconds between glints; 0 keeps the logo still. */
shine: number;
}
export const meta = {
name: "greptile",
category: "companies",
note: "the g folded into a cube, in green, glinting now and then",
cols: 49,
rows: 28,
fps: 30,
options: { shine: 5 },
// The logo's colour for a light page, then for a dark one; each as drawn, then twice lighter for the glint.
palette: [
"#11a96f", "#64c7a1", "#b8e5d4", "#28e99f", "#73f1c1", "#bff8e2",
],
} satisfies Meta<GreptileOptions>;
// In a <pre>, in the page's own colour.
const MONO = String.raw`
_pq_
._88888q_
_p888888888q_
_p888888888888P'
._8888888888888P' _88_,
_p8888888888888" _p888888q,
_p888888888888P" _p8888888888q,
._8888888888888P" 'O888888888888q_
_p8888888888888P' 'Y888888888888q_
\p8888888888888" 'Y888888888888q_
"8888888888888q, .p8888888888888P'
8q,"8888888888888q, _p8888888888888"'_p
888q,'Y888888888888q_ _p8888888888888" _p88
88888q,'Y888888888888qp8888888888888P" _p8888
8888888q_'"88888888888888888888888"'_p8888888
888888888q_ "888888888888888888P" _p888888888
"8888888888q_ "88888888888888P" _p8888888888P
'Y8888888888_ "8888888888"'.p88888888888"
'Y8888888888q,"88888P" _p8888888888P"
"8888888888q,'YP" _p8888888888P"
"8888888888q, _88888888888P'
"888888888| 8888888888"
"8888888| 8888888P"
"88888| 88888P'
'Y88| 888"
'Y| P"
`;
// On a canvas, and the colour of each cell: an index into the logo's colours.
const ART = String.raw`
_pq_
._88888q_
_p888888888q_
_p888888888888P'
._8888888888888P' _88_,
_p8888888888888" _p888888q,
_p888888888888P" _p8888888888q,
._8888888888888P" 'O888888888888q_
_p8888888888888P' 'Y888888888888q_
\p8888888888888" 'Y888888888888q_
"8888888888888q, .p8888888888888P'
8q,"8888888888888q, _p8888888888888"'_p
888q,'Y888888888888q_ _p8888888888888" _p88
88888q,'Y888888888888qp8888888888888P" _p8888
8888888q_'"88888888888888888888888"'_p8888888
888888888q_ "888888888888888888P" _p888888888
"8888888888q_ "88888888888888P" _p8888888888P
'Y8888888888_ "8888888888"'.p88888888888"
'Y8888888888q,"88888P" _p8888888888P"
"8888888888q,'YP" _p8888888888P"
"8888888888q, _88888888888P'
"888888888| 8888888888"
"8888888| 8888888P"
"88888| 88888P'
'Y88| 888"
'Y| P"
`;
const INK = String.raw`
0000
000000000
0000000000000
0000000000000000
00000000000000000 00000
0000000000000000 0000000000
0000000000000000 00000000000000
00000000000000000 0000000000000000
00000000000000000 0000000000000000
0000000000000000 0000000000000000
0000000000000000 00000000000000000
0000000000000000000 0000000000000000000
000000000000000000000 0000000000000000 0000
00000000000000000000000000000000000000 000000
000000000000000000000000000000000000000000000
00000000000 000000000000000000000 00000000000
0000000000000 00000000000000000 0000000000000
0000000000000 000000000000000000000000000
0000000000000000000000 00000000000000
00000000000000000 00000000000000
0000000000000 00000000000000
00000000000 00000000000
000000000 000000000
0000000 0000000
00000 0000
000 00
`;
const START = 0.5; // seconds before the first glint
const PASS = 2; // seconds a glint takes to cross
const HALF = 5; // half its width, in cells
const LEAN = 0.9; // cells it shifts left a row down, so it leans like a slash
const SOLID = "8dbqpPYOo0"; // what the glint turns to slashes; thin edges keep their shape
const lines = (art: string) => art.slice(1, -1).split("\n").map((line) => line.padEnd(meta.cols));
export default function greptile({ shine = meta.options.shine }: Partial<GreptileOptions> = {}): Frame {
const { cols, rows } = meta;
const mono = lines(MONO), art = lines(ART), ink = lines(INK);
const n = meta.palette.length / 6;
const every = shine > 0 ? Math.max(shine, PASS + 0.5) : 0;
// The glint crosses the logo's ink, edge to edge, rather than the whole frame.
let lo = Infinity, hi = -Infinity;
for (const pic of [mono, art])
pic.forEach((line, y) => {
for (let x = 0; x < cols; x++) if (line[x] !== " ") (lo = Math.min(lo, x + LEAN * y)), (hi = Math.max(hi, x + LEAN * y));
});
const span = hi - lo + 2 * HALF;
return (t, { paper = false, color } = {}) => {
const pic = color ? art : mono;
const since = t - START;
const at = every && since >= 0 ? lo - HALF + (span * (since % every)) / PASS : -Infinity;
const out: string[] = [];
for (let y = 0; y < rows; y++) {
let line = "";
for (let x = 0; x < cols; x++) {
let ch = pic[y][x];
if (ch !== " ") {
const d = Math.abs(x + LEAN * y - at);
let k = d < HALF ? 1 - d / HALF : 0;
k = k * k * (3 - 2 * k);
if (k > 0.55 && SOLID.includes(ch)) ch = "/";
if (color) color[y * cols + x] = (paper ? 0 : 3 * n) + (k > 0.6 ? 2 : k > 0.25 ? 1 : 0) * n + parseInt(ink[y][x], 36);
}
line += ch;
}
out.push(line);
}
return out.join("\n");
};
}