lua
[github]a planet and its moon, glinting now and then
logos 56×28 30 fps in colour or one ink 7.1 kB
~o= '"" """ :o- _ppqqqq_ ="' "= _p88888888q, ~Y' d8888888888p _p __ppq888888qqq__ 88888888888P " __p888888888888888888qq, "8888888888' _Y _p888888888888888888888888q_ "88888P" _p888888888888888888P"' ""88q_ p" q8888888888888888888" O88p '( p8888888888888888888P 888q ' .P q88888888888888888888p .8888p q, |8888888888888888888888p _p88888, '' p d88888P"88888888888888888q____pp8888888b q " 888888P 88888888888888888888888888888888 " p 888888P 88888888")8888")888""__""8888888 _ " d88888P 88888888||8888||88_p8888 d88888P O _, "88888P 88888888||8888||888P""__ d88888" , 'b O8888P 88888888||8888'|88 q8888 d8888P d' , 8888P """""")8p,"^"_,|88_"^Y"_,"888P ). Y888888888888888q88888888q8888q88P _P _ "888888888888888888888888888888" "( "88888888888888888888888888" )" ._ '"88888888888888888888"' _ '" ""Y8888888888P"" ^' "o _o^ o( _p= ^Y: .__ __. ~Y" ~o= '"" """ :o- _ppqqqq_ ="' "= _p88888888q, ~Y' d8888888888p _p __ppq888888qqq__ 88888888888P " __p888888888888888888qq, "8888888888' _Y _p888888888888888888888888q_ "88888P" _p888888888888888888P"' ""88q_ p" q8888888888888888888" O88p '( p8888888888888888888P 888q ' .P q88888888888888888888p .8888p q, |8888888888888888888888p _p88888, '' p d88888P"88888888888888888q____pp8888888b q " 888888P 88888888888888888888888888888888 " p 888888P 88888888")8888")888""__""8888888 _ " d88888P 88888888||8888||88_p8888 d88888P O _, "88888P 88888888||8888||888P""__ d88888" , 'b O8888P 88888888||8888'|88 q8888 d8888P d' , 8888P """""")8p,"^"_,|88_"^Y"_,"888P ). Y888888888888888q88888888q8888q88P _P _ "888888888888888888888888888888" "( "88888888888888888888888888" )" ._ '"88888888888888888888"' _ '" ""Y8888888888P"" ^' "o _o^ o( _p= ^Y: .__ __. ~Y"
use it
html
<script type="module" src="https://ascii.rest/ascii.js"></script>
<ascii-art piece="lua" options='{"shine":5}'></ascii-art> No install and no build step. ascii.js defines the <ascii-art> tag, loads the piece from ascii.rest, plays it while it is on screen, and holds the first frame for anyone who prefers reduced motion. Add mono, <ascii-art piece="lua" mono>, for one ink.
react
// npm install github:bas3line/ascii
import { Ascii } from "ascii.rest/react";
import { lua } from "ascii.rest/pieces";
<Ascii piece={lua} options={{"shine":5}} /> A client component, so it works in the Next.js app router as it is. Pass the name instead, piece="lua", to fetch the piece only when it mounts. Add mono for one ink.
astro
---
// npm install github:bas3line/ascii
import Ascii from "ascii.rest/astro";
---
<Ascii piece="lua" options={{"shine":5}} /> Renders the first frame on the server, so the page is whole before any script runs, then plays the piece once it loads. Add mono for one ink.
typescript
// npm install github:bas3line/ascii
import { mount } from "ascii.rest";
import { lua } from "ascii.rest/pieces";
const el = document.querySelector<HTMLCanvasElement>("canvas")!;
const stop = mount(el, lua, {"shine":5}); mount plays a piece in a <pre>, or on a <canvas> for the coloured ones, and returns a function that stops it. Every piece, option and frame is typed. Mount it in a <pre> for one ink.
/*
* lua: the Lua logo, a moon beside a planet lettered Lua, with a glint
* crossing it every few seconds.
*
* Drawn from devicon's lua-original.svg (MIT): each cell holds the character
* whose shape best matches the logo's edge through it, and 8 where the logo is
* solid. On a canvas it takes the logo's colours, lifted on a dark page where
* they would sink into it; in a <pre> it is one ink, from lua-plain.svg. The
* logo is a trademark of its owner, shown here to name the language.
*/
import type { Frame, Meta } from "../types.ts";
export interface LuaOptions {
[key: string]: unknown;
/** Seconds between glints; 0 keeps the logo still. */
shine: number;
}
export const meta = {
name: "lua",
category: "logos",
note: "a planet and its moon, glinting now and then",
cols: 56,
rows: 28,
fps: 30,
options: { shine: 5 },
// The logo's 3 colours for a light page, then for a dark one; each as drawn, then twice lighter for the glint.
palette: [
"#818186", "#ffffff", "#000080", "#adadb0", "#ffffff", "#5959ac",
"#d9d9db", "#ffffff", "#b3b3d9", "#818186", "#ffffff", "#3e3eff",
"#adadb0", "#ffffff", "#8282ff", "#d9d9db", "#ffffff", "#c5c5ff",
],
} satisfies Meta<LuaOptions>;
// In a <pre>, in the page's own colour.
const MONO = String.raw`
~o= '"" """ :o- _ppqqqq_
="' "= _p88888888q,
~Y' d8888888888p
_p __ppq888888qqq__ 88888888888P
" __p888888888888888888qq, "8888888888'
_Y _p888888888888888888888888q_ "88888P"
_p888888888888888888P"' ""88q_
p" q8888888888888888888" O88p '(
p8888888888888888888P 888q '
.P q88888888888888888888p .8888p q,
|8888888888888888888888p _p88888, ''
p d88888P"88888888888888888q____pp8888888b q
" 888888P 88888888888888888888888888888888 "
p 888888P 88888888")8888")888""__""8888888 _
" d88888P 88888888||8888||88_p8888 d88888P O
_, "88888P 88888888||8888||888P""__ d88888" ,
'b O8888P 88888888||8888'|88 q8888 d8888P d'
, 8888P """""")8p,"^"_,|88_"^Y"_,"888P
). Y888888888888888q88888888q8888q88P _P
_ "888888888888888888888888888888"
"( "88888888888888888888888888" )"
._ '"88888888888888888888"' _
'" ""Y8888888888P"" ^'
"o _o^
o( _p=
^Y: .__ __. ~Y"
`;
// On a canvas, and the colour of each cell: an index into the logo's colours.
const ART = String.raw`
~o= "" """ :o~ _pp88qq_
="' "= _p88888888q,
~Y' d8888888888p
_p __ppq888888qqq__ 88888888888P
" _pp888888888888888888qq, "8888888888'
_( _p888888888888888888888888q_ "88888P"
_p8888888888888888888888888888q_
p" q88888888888888888888888888888888p 'q
p8888888888888888888888888888888888q '
.P q888888888888888888888888888888888888p q,
|88888888888888888888888888888888888888, ''
p d88888888888888888888888888888888888888b q
" 8888888888888888888888888888888888888888 "
/ 8888888888888888888888888888888888888888 _
" d88888888888888888888888888888888888888P O
_, "88888888888888888888888888888888888888"
'b O888888888888888888888888888888888888P d'
, 88888888888888888888888888888888888P
). Y88888888888888888888888888888888P _P
_ "888888888888888888888888888888"
"( "8888888888888888888888888P" )"
._ '"88888888888888888888"' _
'" ""Y888888888PP"" ^'
^o _o"
=( _)=
^Y: .__ __. ~Y"
`;
const INK = String.raw`
000 00 000 000 22222222
000 00 222222222222
000 222222222222
00 2222222222222222 222222222222
0 222222222222222222222222 222222222222
00 2222222222222222222222222222 22222222
22222222222222222222211111112222
00 2222222222222222222211111111112222 00
222222222222222222221111111111112222 0
00 22222222222222222222221111111111122222 00
2222222222222222222222211111111112222222 00
0 2222222122222222222222222211111222222222 0
0 2222222122222222222222222222222222222222 0
0 2222222122222222122222122221111112222222 0
0 2222222122222222112222112211222212222222 0
00 2222222122222222112222112222111112222222
00 22222212222222211222211221122221222222 00
0 222221111111222112111122111211112222
00 2222222222222222222222222222222222 00
0 22222222222222222222222222222222
00 2222222222222222222222222222 00
00 222222222222222222222222 0
00 2222222222222222 00
00 000
00 000
000 000 000 000
`;
const START = 0.5; // seconds before the first glint
const PASS = 2; // seconds a glint takes to cross
const HALF = 5; // half its width, in cells
const LEAN = 0.9; // cells it shifts left a row down, so it leans like a slash
const SOLID = "8dbqpPYOo0"; // what the glint turns to slashes; thin edges keep their shape
const lines = (art: string) => art.slice(1, -1).split("\n").map((line) => line.padEnd(meta.cols));
export default function lua({ shine = meta.options.shine }: Partial<LuaOptions> = {}): Frame {
const { cols, rows } = meta;
const mono = lines(MONO), art = lines(ART), ink = lines(INK);
const n = meta.palette.length / 6;
const every = shine > 0 ? Math.max(shine, PASS + 0.5) : 0;
// The glint crosses the logo's ink, edge to edge, rather than the whole frame.
let lo = Infinity, hi = -Infinity;
for (const pic of [mono, art])
pic.forEach((line, y) => {
for (let x = 0; x < cols; x++) if (line[x] !== " ") (lo = Math.min(lo, x + LEAN * y)), (hi = Math.max(hi, x + LEAN * y));
});
const span = hi - lo + 2 * HALF;
return (t, { paper = false, color } = {}) => {
const pic = color ? art : mono;
const since = t - START;
const at = every && since >= 0 ? lo - HALF + (span * (since % every)) / PASS : -Infinity;
const out: string[] = [];
for (let y = 0; y < rows; y++) {
let line = "";
for (let x = 0; x < cols; x++) {
let ch = pic[y][x];
if (ch !== " ") {
const d = Math.abs(x + LEAN * y - at);
let k = d < HALF ? 1 - d / HALF : 0;
k = k * k * (3 - 2 * k);
if (k > 0.55 && SOLID.includes(ch)) ch = "/";
if (color) color[y * cols + x] = (paper ? 0 : 3 * n) + (k > 0.6 ? 2 : k > 0.25 ? 1 : 0) * n + parseInt(ink[y][x], 36);
}
line += ch;
}
out.push(line);
}
return out.join("\n");
};
}